During a recent gallery talk at the Smithsonian's Watch This! exhibition with mixed media artist Kota Ezawa, I was given the opportunity to ask him to clarify is views on the relationship between politics and animation. (He had passingly mentioned it earlier in the talk.) He graciously answered that he felt that any artistic medium that requires money and resources inevitably include a mostly unwelcome level of politics. His primary example was that of the Disney and its almost monopolistic hold on the majority of people's concepts on the possibilities and limitation of animation. While I might take issue with that example, as a former French and Japanese animation junky during my undergrad years, I certainly understood what he was trying to say.
Kota Ezawa's Beatles: California Uber Alles
The digital medium has an inherent level of politics alone due to its cost and availability to freelance artists. Art and computer technology is an awkward marriage at best since it is the rare exceptional artist that can successfully embody both talents singularly, not even mentioning its uneven accessibility on a global scale. There is a reason why the most sophisticated graphics and media technologies are locked up with major video game publishers and special effects companies, who use their considerable resources to create large collaborative efforts in order to achieve the amazing virtual creations we see on our big screen high-definition televisions. This is not say that the digital medium is completely inaccessible to the singular freelance artist, but there are considerable challenges when trying to match the level of spectacle and attention major publications demand. (Recent developments, such as crowd-source funding like Kickstarter, has helped bridge some of this gap.) So it becomes a question of politics when an artist has to collaborate with others to realize his or her's singular vision, as each person involved impacts their achievement directly or indirectly. However, without collaboration and resources, an artist's true vision may never come to fruition. A political paradox indeed.
My follow up question to Kota was to ask if he thought that if the increasingly availability of computer technology on the individual level has in any way affected this dynamic. His response was that is it didn't really matter since its was more about how an artist chose to use the medium of their choice rather than the sophistication of the medium itself. While saying he humorously felt that he was a "bit of a dinosaur" when looking at some of the interactive digital art pieces in the gallery, he emphasized that there was a great temptation to push the limits of new technology rather than capitalize on the potential of "older technology". He used Ed Fries Halo 2600 as an great example of how the use of older technology, such as an Atari 2600, can allow us to re-examine contemporary concepts in a new light. Bungie Software's Halo series for the Microsoft Xbox series of video game consoles is a far more sophisticated interactive digital experience, but the Atari version forces a re-evaluation of the artistic concept of Halo itself. This concept of "de-makes" is not one that has been lost on the larger publishers, but it is certainly not exclusively their domain. Whether popularity of the "de-make" genre is simply a question of nostalgia or evidence of the timelessness of a chosen medium is something only time will reveal. Regardless, digital artists who aren't able to use the latest in technology often run the risk of being ultimately dismissed as insignificant in the eyes of the general populace. A passing fancy.
Video: IGN plays Halo 2600
Article: Ed Fries talks to the Smithsonian about Halo 2600
So I leave you by asking this: In the scope of the history of art, has anything really changed? Most of the greatest/most popular artists in history also boast an equally impressive list of patronage with considerable resources and workshop collaborators. Many of these artists were formally trained in a school of art or via apprenticeships. In the same breath, artists without those experience and resources have often been categorized as "primative" or "folk" artists despite their equal creativity, passion, and ambition. The medium may have changed, but the business of politics in art remains the same even in the digital age. And business is better than ever.